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We believe technology and storytelling grow stronger when knowledge is shared. Through consulting, training, and mentorship, we help studios and artists modernize workflows and adopt advanced character and real-time techniques. Over the years, we’ve taught dozens of students across hundreds of hours of live sessions, with a focus on advanced facial rigging, deformation, and expressive, production-ready characters.

Advanced Facial Rigging

This course dives into production-level facial rigging for film and games. Students learn how to break facial performance into clean, usable controls and shapes that support a wide range of believable expressions, while staying animator-friendly. We refine deformation to a higher level, tackle complex rigging challenges, and design facial rigs that truly perform on screen in both cinematic and real-time contexts.

65+ students
500+ hours of live classes and reviews

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Vector Math in Blueprints

Vector math is a core part of game development, especially when working with Unreal Engine Blueprints. This cheat sheet brings together a curated set of commonly used vector math nodes, designed as a quick-reference guide for technical artists and game developers prototyping gameplay, systems, and interactions in Unreal Engine.

Created in UE5, the examples and node layouts closely match UE4 as well, though some nodes may look slightly different between versions. This is the first release of the cheat sheet and focuses on the most frequently used vector operations.