Learn

Through consulting, training, and mentorship, Eyad helps artists and studios strengthen their character workflows and develop technical skills for film, games, and real-time production.

His teaching spans hundreds of hours of live sessions with dozens of students, focusing on advanced facial rigging, deformation, and expressive character systems. The emphasis is on practical techniques, clear explanations, and approaches that translate into production.

Advanced Facial Rigging

This course covers production-level facial rigging for film and games, from analyzing facial performance to building the controls and shapes that support it.

Students develop animator-friendly setups, refine deformation, and work through complex rigging challenges. The focus is on creating facial systems that support a broad range of believable expressions in cinematic and real-time contexts.

65+ students
500+ hours of live classes and reviews

Vector Math in Blueprints

A quick-reference guide to commonly used vector math nodes in Unreal Engine Blueprints, designed for technical artists and game developers working on gameplay systems and interactions.

Created in UE5, the cheat sheet covers frequently used vector operations through examples and node layouts. Most examples also apply to UE4, with some differences in node appearance between versions.