Game
Experience as a Senior Technical Animator includes contributing to several major titles, notably the AAA games Gotham Knights at WB Games Montréal and Company of Heroes 3 at Relic Entertainment | SEGA. Additional game credits include Dauntless and Fae Farm at Phoenix Labs. Shipping these projects represents a significant body of work in contemporary interactive entertainment, spanning action, strategy, and online co-op experiences.
Gotham Knights
Responsibilities on Gotham Knights included skinning character costumes to achieve high-quality deformation and creating facial rigs for game creatures such as Man-Bat and Clayface. The role also covered maintaining facial rigging tools in Maya, managing the pipeline from audio dialogue to facial animation, and ensuring all character and facial assets functioned correctly inside Unreal Engine. This work was carried out in close collaboration with animation, tech art, and engineering teams to deliver expressive performances and reliable in-game behavior.
Senior Technical Animator
WB Games Montreal
Nov 2020 - Jul 2021
Montreal, Quebec, Canada
Company of Heroes 3
Responsibilities on Company of Heroes 3 included rigging buildings, weapons, and vehicles to support the animation team and in-game destruction and interaction systems. The role covered integrating these assets into the game engine, validating that they behaved as intended, and optimizing them for performance. This work involved close collaboration with animators and other developers to troubleshoot issues, refine setups, and ensure that all assets were stable and production-ready.
Senior Technical Animator
Relic Entertainment | SEGA
Aug 2021 - Apr 2022
Vancouver, British Columbia, Canada
Dauntless: Awakening
Responsibilities on Dauntless: Awakening included designing and implementing character rigs and pipeline tools to support new content for the co-op action RPG. The role focused on building robust deformation systems and reusable rig templates for characters and creatures, as well as contributing to AI and behavior tree design for enemy creatures to make combat feel more responsive and engaging. This work also covered integrating assets into the existing game engine pipeline, troubleshooting in-game behavior, and collaborating closely with animation, tech art, design, and engineering teams to keep characters expressive, performant, and production-ready throughout development of the Dauntless: Awakening (2024).
Senior Technical Animator
Phoenix Labs
Jun 2023 - Dec 2023
Vancouver, British Columbia, Canada
Fae Farm
Responsibilities as Senior Technical Animator on Fae Farm included designing character rigs and pipeline tools to support its cozy farming and adventure gameplay. The role focused on building flexible systems for character customization and developing NPCs, from rigging and skinning to setting up their animation behavior. Work also covered integrating these assets into the game engine, troubleshooting in-game issues, and collaborating closely with design, animation, and engineering teams to ensure that both player avatars and NPCs felt expressive, responsive, and production-ready.
Senior Technical Animator
Phoenix Labs
May 2022 - Apr 2023
Vancouver, British Columbia, Canada