Game
Experience as a Senior Character Rigger and Senior Technical Animator includes contributing to major AAA and shipped game titles, including work at Santa Monica Studio on God of War Laufey, where responsibilities include developing high-quality character and creature rigs that support both gameplay and cinematic animation. Additional credits include Gotham Knights at WB Games Montréal, Company of Heroes 3 at Relic Entertainment, and Dauntless and Fae Farm at Phoenix Labs. This body of work spans character rigging, facial systems, deformation, tool development, engine integration, and close collaboration with world-class modeling, animation, tech art, design, and engineering teams across action, strategy, and online co-op experiences.
God of War Laufey
Responsibilities at Santa Monica Studio include creating high-quality character and creature rigs for gameplay and cinematic animation, with a focus on animator-friendly controls, strong deformation quality, and reliable in-engine performance. The role involves close collaboration with modeling, animation, and tech art teams to support smooth integration into the studio’s proprietary engine, while also contributing to tool development and facial rigging workflows for expressive, story-driven performances.
Senior Character Rigger
Santa Monica Studio, Sony Interactive Entertainment
Dec 2023 - Present
Vancouver, British Columbia, Canada
Gotham Knights
Responsibilities on Gotham Knights included skinning character costumes to achieve high-quality deformation and creating facial rigs for game creatures such as Man-Bat and Clayface. The role also covered maintaining facial rigging tools in Maya, managing the pipeline from audio dialogue to facial animation, and ensuring all character and facial assets functioned correctly inside Unreal Engine. This work was carried out in close collaboration with animation, tech art, and engineering teams to deliver expressive performances and reliable in-game behavior.
Senior Technical Animator
WB Games Montreal
Nov 2020 - Jul 2021
Montreal, Quebec, Canada
Company of Heroes 3
Responsibilities on Company of Heroes 3 included rigging buildings, weapons, and vehicles to support the animation team and in-game destruction and interaction systems. The role covered integrating these assets into the game engine, validating that they behaved as intended, and optimizing them for performance. This work involved close collaboration with animators and other developers to troubleshoot issues, refine setups, and ensure that all assets were stable and production-ready.
Senior Technical Animator
Relic Entertainment | SEGA
Aug 2021 - Apr 2022
Vancouver, British Columbia, Canada
Dauntless: Awakening
Responsibilities on Dauntless: Awakening included designing and implementing character rigs and pipeline tools to support new content for the co-op action RPG. The role focused on building robust deformation systems and reusable rig templates for characters and creatures, as well as contributing to AI and behavior tree design for enemy creatures to make combat feel more responsive and engaging. This work also covered integrating assets into the existing game engine pipeline, troubleshooting in-game behavior, and collaborating closely with animation, tech art, design, and engineering teams to keep characters expressive, performant, and production-ready throughout development of the Dauntless: Awakening (2024).
Senior Technical Animator
Phoenix Labs
Jun 2023 - Dec 2023
Vancouver, British Columbia, Canada
Fae Farm
Responsibilities as Senior Technical Animator on Fae Farm included designing character rigs and pipeline tools to support its cozy farming and adventure gameplay. The role focused on building flexible systems for character customization and developing NPCs, from rigging and skinning to setting up their animation behavior. Work also covered integrating these assets into the game engine, troubleshooting in-game issues, and collaborating closely with design, animation, and engineering teams to ensure that both player avatars and NPCs felt expressive, responsive, and production-ready.
Senior Technical Animator
Phoenix Labs
May 2022 - Apr 2023
Vancouver, British Columbia, Canada