Game
Eyad’s experience as a Senior Character Rigger and Senior Technical Animator spans character and creature rigging, facial systems, deformation, tool development, and engine integration. His work includes God of War Laufey at Santa Monica Studio, Gotham Knights at WB Games Montréal, Company of Heroes 3 at Relic Entertainment, and Dauntless: Awakening and Fae Farm at Phoenix Labs.
Across these projects, he has worked closely with modeling, animation, technical art, design, and engineering teams to support gameplay and cinematic production.
God of War Laufey
At Santa Monica Studio, Eyad develops character and creature rigs for gameplay and cinematic animation, with an emphasis on intuitive controls, deformation quality, and reliable in-engine performance.
The work includes tool development and facial rigging workflows for expressive performances, alongside close collaboration with modeling, animation, and technical art teams to integrate assets into the studio’s proprietary engine.
Senior Character Rigger
Santa Monica Studio, Sony Interactive Entertainment
Dec 2023 - Present
Vancouver, British Columbia, Canada
Gotham Knights
On Gotham Knights, Eyad worked on costume skinning and deformation, alongside facial rigs for creatures including Man-Bat and Clayface.
His responsibilities also included maintaining facial rigging tools in Maya, managing the dialogue-to-facial-animation pipeline, and validating character and facial assets in Unreal Engine. Collaboration with animation, technical art, and engineering teams supported consistent performance across production and gameplay.
Senior Technical Animator
WB Games Montreal
Nov 2020 - Jul 2021
Montreal, Quebec, Canada
Company of Heroes 3
On Company of Heroes 3, Eyad rigged buildings, weapons, and vehicles to support animation, destruction, and in-game interaction systems.
The work covered engine integration, asset validation, and performance optimization. Working with animators and other developers, he resolved technical issues and refined setups to keep assets stable throughout production.
Senior Technical Animator
Relic Entertainment | SEGA
Aug 2021 - Apr 2022
Vancouver, British Columbia, Canada
Dauntless: Awakening
On Dauntless: Awakening, Eyad developed character rigs and pipeline tools to support new content for the co-op action RPG. This included deformation systems and reusable rig templates for characters and creatures, as well as contributions to enemy AI and behavior tree design.
He also integrated assets into the game’s engine pipeline and troubleshot in-game behavior, working with animation, technical art, design, and engineering teams to support character performance and combat responsiveness.
Senior Technical Animator
Phoenix Labs
Jun 2023 - Dec 2023
Vancouver, British Columbia, Canada
Fae Farm
As a Senior Technical Animator on Fae Farm, Eyad developed character rigs and pipeline tools for the game’s farming and adventure systems. His work included flexible character customization systems and NPC development, spanning rigging, skinning, and animation behavior setup.
Responsibilities also covered engine integration and troubleshooting, in collaboration with design, animation, and engineering teams, to support expressive and responsive player characters and NPCs.
Senior Technical Animator
Phoenix Labs
May 2022 - Apr 2023
Vancouver, British Columbia, Canada