Tech

Eyad’s technical work focuses on character rigging, facial systems, simulation, and the tools that support them. His approach combines expressive deformation and intuitive controls with modular pipelines that make character setups easier to build, maintain, and adapt across film, games, and real-time production.

ICE - Rigging System

ICE is a modular auto-rigging system developed by Eyad to generate production-quality character rigs. Its component-based architecture supports reusable setups that can be adapted to different characters and animation styles, with an emphasis on consistent construction, efficient iteration, and animator usability.

Designed for film, games, and real-time workflows, ICE focuses on deformation quality and flexible controls. Early versions were used across multiple projects and refined through feedback from experienced animators.

Crystals - Integrated Development Environment

Crystals is a custom development environment built by Eyad for the ICE rigging pipeline. It provides a central workspace for creating, organizing, and maintaining rig modules and tools.

Features include template management, parameter editing, debugging views, and publishing tools tailored to character TD workflows. These support consistent rig configuration, straightforward updates, and continued development of the system.

Jane Porter - Advanced Facial Rigging

Developed over approximately six months during Chris Pagoria’s advanced facial rigging class at AnimSchool, Jane’s facial rig explores expressive posing through a combination of blend shapes and joint-based systems.

Blend shapes define mouth and brow expressions, while joints control the eyes, jaw, and mouth zipper. Corrective shapes refine deformation in more complex poses.

The breakdown received more than 10,000 YouTube views in its first week, alongside positive feedback from animators and supervisors at Pixar, Disney, DreamWorks, Sony, and Blue Sky. The project remains a reference point for Eyad’s subsequent facial rigging work.

Realistic Clothes Tutorial - 3D World Magazine

Created for Issue 211 of 3D World Magazine, published in September 2016, this tutorial presents a complete workflow for building realistic clothing in Marvelous Designer.

The feature covers pattern creation, simulation, and garment refinement, supported by downloadable patterns, project files, and video tutorials. It connects practical garment construction with character design, showing how fit, fabric, and silhouette contribute to a character’s appearance.

Read more in Issue 211 of 3D World Magazine.

Clothing Studies - Marvelous Designer

Completed in early 2016, these studies established a documented workflow for CG garment creation, with a focus on casual clothing and the translation of real-world sewing patterns into Marvelous Designer.

The workflow covers character preparation, pattern construction, and cloth simulation on static and animated characters. It also explores transferring garments into ZBrush and other sculpting tools for refinement, followed by rigging or simulation in Maya.